• Tags:

    shieldacidResistanceacid
  • Name:

    aAcidArmor

  • Displayed name:

    Acid armor

  • Description:

    This protection gives to the wearer a HP shield in addition to a resistance against Acid damage.

  • Cast description:

    AP: aAP CD: aCD Flux: aFluxOrCost ➞ aFluxCost Range: str(vRange) On a successful Resilience test MR {sResilience} [1d20]: Gives vShieldd6 Shield and Acid Resistance vResistance to the target for vDuration seconds. The caster have to concentrate for 1AP every 8 seconds to keep this effect.

  • Condition:

    sFlux >= aFluxCost "You don't have enough Flux"

  • AP cost:

    4

  • Cooldown:

    5

  • Flux cost:

    apMod(aAP)*cdMod(aCD)*targetMod(1,0)*durMod(vDuration)*concMod(vDuration,8,1)*vRange*(effect(vResistance*60,30)+effect(vShield*55,15))

  • Variables:

    vRange.choice(Range,[Self],[selfMod]) vShield.counter(Shield,1,10) vResistance.counter(Resistance,1,10) vDuration.slider(Duration,16,96,8)

  • On used script:

    sFlux.current.change(-aFluxCost) aName.cd.set(aCD)

  • Type:

    1

  • Action effects:

    • Use case:

      1

    • Name:

      Acid armor

    • Description:

    • Script:

      mAcidArmor.create.effects(Acid armor) mAcidArmor.description.set_(Gives vShieldd6 Shield and Acid Resistance vResistance to the target for vDuration seconds. The caster have to concentrate for 1AP every 8 seconds to keep this effect.) mAcidArmor.duration.set_(vDuration) mAcidArmor.activate() fConcentration(mAcidArmor,8,1)

    • Variables: